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- on scrollMe
- global moveMeUp, moveMeUp2
- puppetSprite(5, 1)
- puppetSprite(6, 1)
- set the constraint of sprite 5 to 11
- set the constraint of sprite 6 to 11
- if rollOver(8) and the mouseDown then
- set moveMeUp to the locV of sprite 5
- set the locV of sprite 5 to moveMeUp - 10
- set moveMeUp2 to the locV of sprite 6
- set the locV of sprite 6 to moveMeUp2 - 10
- end if
- if rollOver(9) and the mouseDown then
- set moveMeUp to the locV of sprite 5
- set the locV of sprite 5 to moveMeUp + 10
- set moveMeUp2 to the locV of sprite 6
- set the locV of sprite 6 to moveMeUp2 + 10
- end if
- end
-
- on cancelpuppets
- global pauseMe
- set pauseMe to 0
- repeat with i = 27 to 41
- set the visible of sprite i to 0
- end repeat
- puppetSprite(5, 0)
- puppetSprite(6, 0)
- repeat with i = 20 to 25
- puppetSprite(i, 0)
- end repeat
- set the visible of sprite 47 to 0
- set the visible of sprite 48 to 0
- puppetSprite(45, 0)
- end
-